You can read a lengthy blog article on how I did all this here. If you see an error message to the effect of couldn't load gfx.wad but you can verify the pak files are in place this may be the cause. If you run into issues with the game this may be the cause. It has come to my attention that some digital retailers such as GOG install the files with upper case filenames. NOTE: iOS is case sensitive, so the filenames for the data (i.e., pak0.pak, pak1.pak, etc.) need to be in lower case because that's what the engine is looking for. NOTE: Mission Pack #1 (hipnotic) plays track 98 in the prerecorded demo for some reason so duplicate track02.ogg as track98.ogg to hear it. They have to start at 2 because the engine thinks track 1 is the data of the game. They need to be named track02.ogg, track03.ogg, etc. The music for at least the original game can be found here. ogg file format in a subdirectory of each folder called "music". The folders will be blue if you've done it right: You will need to drag your directories into the project and select "Create Folder References" and add them to both the Quake and QuakeTV targets. Quake for iOS also supports the dopa directory for the 2016 "fifth episode" Dimension of the Past from MachiineGames. You can grab the whole thing with expansions on GOG or individually on Steam ( Quake, XP1, XP2). You will need to provide your own copies of the id1 (Quake), hipnotic (Mission Pack #1) and rogue (Mission Pack #2) directories from an existing instalation of Quake. This commit does not need any placeholder resources as it is not an update of an existing id Software port. Second project target for tvOS that takes advantage of focus model and removes on-screen controls.EXPERIMENTAL support for tilt aiming (enable it via the pause menu).Music support for original soundtrack via ogg files.Quick save/load support per-game (Quake or expanion packs separate).Capable of launching Quake, it expansions and the new episode from MachineGames.MFi controller support (reccomended) and on-screen control options.Runs single player campaigns at full screen and full speed on iOS.Tested and builds without warnings on Xcode 9.4.1.I have also made a target and version for tvOS to run on Apple TV. This is my port of Quake for iOS, running in modern resolutions including the full width of the iPhone X.
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